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Manipulating Mobs

posted Dec 27, 2013, 2:40 AM by Adrian Brightmoore   [ updated Dec 27, 2013, 2:43 AM ]
I was enthused to participate in a short map making exercise over Christmas 2013. As a result I wanted to pick up some new skills: Command Blocks and Mob properties.

Here are a couple of MCEdit filters that automate creating different mixes of mobs and mob properties.

SkeleTest creates Command Blocks along the X-axis of your selection box which generate a skeleton wearing an item ID on their head. The item ID number is the x-coordinate of the block in space, so run this from the Origin in a positive X direction.

MobRidingTest creates all different types of mobs riding other mobs.

These are provided as-is with limited support (i.e. happy to chat about usage) via my Twitter: @abrightmoore

Enjoy! Let me know what you come up with.




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MobRidingTest v1.py
(4k)
Adrian Brightmoore,
Dec 27, 2013, 2:41 AM
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SkeleTest_v1.py
(4k)
Adrian Brightmoore,
Dec 27, 2013, 2:41 AM
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