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Dungeon Schematic Randomizer

posted May 16, 2013, 4:17 AM by Adrian Brightmoore   [ updated Oct 26, 2013, 8:11 PM ]
/u/StezzerLolz suggested we could drop a random dungeon onto a map. Development discussion at http://www.reddit.com/r/rdgfilter

I used FILLTER to block in the exterior of a simple set of cubic volume 'rooms', saved it to a file in the "DungeonSchematics" subdirectory off filters, then ran the script. It works.

What would be good is to have a way to paste into the underground without the schematic overwriting the blocks already there, except where the rooms are. I guess it depends on the dungeon design and this is why they are normally procedurally generated. I might set it up randomly with linked rooms instead. Anyway, enough for now.

Testing:
Testing with dungeon placement

Two dungeons are hidden near the surface of this map:
Two Dungeons are hidden on this map

What my test schematic looks like:


ċ
DungeonRandomizerV1.zip
(3k)
Adrian Brightmoore,
May 16, 2013, 4:24 AM
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