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Distort

posted Jun 2, 2014, 7:25 AM by Adrian Brightmoore   [ updated Jun 19, 2014, 12:47 AM ]
A filter (WIP) that distorts blocks in space in a gravitational way. Configurable material and force strength.

Also added a 'Decay' feature that allows the map maker to cause blotches of corruption on the landscape.

Version 8 adds the ability to 'repel' and 'attract' in the same filter run using the 'Move' option. This is achieved by selecting different block types for each force type.

Have a play...

Idea from @Texelelf and /u/ Apollyphelion






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Distort_v1.py
(9k)
Adrian Brightmoore,
Jun 2, 2014, 7:27 AM
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Distort_v10.py
(15k)
Adrian Brightmoore,
Jun 19, 2014, 3:16 AM
ċ
Distort_v3.py
(9k)
Adrian Brightmoore,
Jun 3, 2014, 5:22 AM
ċ
Distort_v4.py
(10k)
Adrian Brightmoore,
Jun 6, 2014, 5:59 PM
ċ
Distort_v5.py
(10k)
Adrian Brightmoore,
Jun 8, 2014, 2:49 AM
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Distort_v7.py
(13k)
Adrian Brightmoore,
Jun 16, 2014, 3:48 AM
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Distort_v8.py
(14k)
Adrian Brightmoore,
Jun 19, 2014, 12:38 AM
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Distort_v9.py
(14k)
Adrian Brightmoore,
Jun 19, 2014, 2:13 AM
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