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Council Filter - Make roads and tunnels on your Minecraft maps

posted Aug 25, 2013, 3:25 AM by Adrian Brightmoore   [ updated Sep 1, 2013, 2:43 AM ]

Meandering Paths


Options:

  1. Material: alphaMaterials.Brick
  2. Mix Material: alphaMaterials.Gravel
  3. Edge Material: alphaMaterials.StoneBricks
  4. Support Material: alphaMaterials.MossyCobblestoneWall
  5. Support Gap: 0 - This is the number of blocks to the next arch or tunnel support. 0 results in a random value being chosen at runtime. 1 produces a tunnel.
  6. Start X: 0
  7. Start Y: 64
  8. Start Z: 0
  9. End X: 100
  10. End Y: 64
  11. End Z: 28
  12. Width: 8
  13. Height: 6
  14. ... Or Automatic Mode? False - This option uses the dimensions and position of the selection box to define the start and end co-ordinates, height, and width.
  15. Mix Material Chance 0-100: 0 - This option gives the filter a percent chance for each block on the main path to be of the Mix Material type
  16. No Material Chance 0-100: 0 - This option gives the filter a percent chance to draw an air block on the main path
  17. Meander? False - When True, this lets the filter wander the path over the landscape, twisting and writhing left and right on it's journey
  18. Tunnel Support? False - When True, archways are added when the path passes under mountains and underground.
  19. Arches? False - When True arches are always drawn even if the road is open to the sky





Demo - v2 of the Filter with Tunnel supports





Council Filter Tutorial



ċ
Council_v1.py
(5k)
Adrian Brightmoore,
Aug 25, 2013, 3:25 AM
ċ
Council_v2.py
(7k)
Adrian Brightmoore,
Aug 25, 2013, 4:56 PM
ċ
Council_v3.py
(7k)
Adrian Brightmoore,
Aug 25, 2013, 5:42 PM
ċ
Council_v4.py
(7k)
Adrian Brightmoore,
Aug 26, 2013, 3:04 AM
ċ
Council_v5.py
(7k)
Adrian Brightmoore,
Aug 27, 2013, 1:56 AM
ċ
Council_v6.py
(8k)
Adrian Brightmoore,
Aug 31, 2013, 2:53 PM
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