MCEdit Filters‎ > ‎

BLOCK COMMAND

posted Nov 17, 2013, 6:29 PM by Adrian Brightmoore   [ updated Jan 17, 2014, 3:00 PM ]
YouTuber WHAKru requested a filter that creates command blocks that are linked to a structure (I think - we conversed through Google Translate!)

Currently it only works for blocks, not Tiles.

Work on a scratch-pad world, not a 'real' one. I place the blocks one chunk up, slightly offset. You add Redstone to trigger the blocks (I use MCEdit for this - fill works great for repeaters).

Version 6 adds support for 'casting' the command blocks from a Sponge-filled region.

Version 3 adds an option to force 'Air' blocks for deleting your object.








Here is the filter, attached below:


ċ
BLOCKCOMMAND_SnowTree1.schematic
(1k)
Adrian Brightmoore,
Nov 18, 2013, 7:18 PM
ċ
BLOCKCOMMAND_SnowTree2Plates.schematic
(1k)
Adrian Brightmoore,
Nov 18, 2013, 11:59 PM
ċ
BlockCommand_v1.py
(4k)
Adrian Brightmoore,
Nov 17, 2013, 10:54 PM
ċ
BlockCommand_v2.py
(4k)
Adrian Brightmoore,
Nov 18, 2013, 7:14 PM
ċ
BlockCommand_v3.py
(5k)
Adrian Brightmoore,
Dec 21, 2013, 4:19 AM
ċ
BlockCommand_v5.py
(5k)
Adrian Brightmoore,
Dec 28, 2013, 2:29 PM
ċ
BlockCommand_v6.py
(5k)
Adrian Brightmoore,
Jan 17, 2014, 2:59 PM
Comments