I was asked by @Anistuffs to prepare a filter that creates gradiated snow fields. It is an intriguing problem. I’ve called it ‘BlanketOfSnow’.
I don’t think I am solving it the right way yet. I think I need to take into account local minima and maxima and smoothly pack the blocks between them. At the moment I am averaging across a 2D field of heights.
What an odd hobby I have got.
MCEdit Filters >