I was asked by @Anistuffs to prepare a filter that creates gradiated snow fields. It is an intriguing problem. I’ve called it ‘BlanketOfSnow’. I don’t think I am solving it the right way yet. I think I need to take into account local minima and maxima and smoothly pack the blocks between them. At the moment I am averaging across a 2D field of heights. What an odd hobby I have got. v4 is Bedrock world compatible. |
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