posted Jul 13, 2018, 12:13 AM by Adrian Brightmoore
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updated Dec 13, 2018, 1:23 AM
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Apply patterns to shapes, where the pattern is a 3D shape. Confusing, no? - Generate a shape (Underworld filter has an interference function, aaanoise does a blobby griddy noise function) and then replace some of the shape with air. This is the texture (See left in diagram above).
- Run AMERGER in copy mode.
- Select the target shape (same size or smaller than original - see right in diagram above) and run AMERGER again in AND mode. It will place the template blocks over the target shape where there are blocks (not air).
- The XOR mode places template blocks where there ARE NOT blocks in the target.
- With some thought you can do some interesting masking
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 Updating...
Adrian Brightmoore, Jul 13, 2018, 3:36 AM
Adrian Brightmoore, Jul 20, 2018, 7:08 AM
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