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Amazed

posted Jul 27, 2013, 5:45 AM by Adrian Brightmoore   [ updated Nov 26, 2013, 2:17 AM ]
2D mazes are so 20th century. 3D is where it's at.

Version 2 adds a property to create more intersections by purging walls randomly after maze generation.

Version 3 implements Prims algorithm so the maze is more maze-like and less tunnel-like. Excellent!

Version 4 allows you to specify different materials for each direction of wall/floor/roof.










ċ
Adrian Brightmoore,
Jul 27, 2013, 7:01 AM
ċ
Adrian Brightmoore,
Jul 28, 2013, 1:38 AM
ċ
Adrian Brightmoore,
Jul 30, 2013, 4:43 AM
ċ
Adrian Brightmoore,
Aug 9, 2013, 2:37 PM
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