posted Jun 20, 2018, 4:40 AM by Adrian Brightmoore
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updated Jul 1, 2018, 2:26 PM
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For the @GenDesignMC settlement competition - a filter framework that profiles statistics about the landscape.
Version 8 - Uses a 'flatness/edges" map to work out suitable candidate positions for buildings
- Builds procedural multi-level buildings on a plot
- Some clean up of the landscape below the building
Version 2
- It derives a height map, ignoring wood / leaves / grass / flowers.
- It creates grids of various sizes and stores statistics about each 'cell' in the grid and the blocks that make up the surface
- You can then interrogate each grid of the appropriate size you need to find a suitable build location
I may end up doing something with this.
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 Updating...
Adrian Brightmoore, Jun 20, 2018, 4:40 AM
Adrian Brightmoore, Jul 1, 2018, 2:23 PM
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