MCEdit Filters

SWIRLY

posted Sep 28, 2017, 4:37 PM by Adrian Brightmoore   [ updated Sep 28, 2017, 5:05 PM ]

Created length-wise ribbony spirals.

ART DECO ARCHITECTURE

posted Sep 24, 2017, 4:00 AM by Adrian Brightmoore   [ updated Sep 24, 2017, 4:02 AM ]

Revisiting city scapes...


Trees And Things

posted Aug 8, 2017, 8:46 AM by Adrian Brightmoore   [ updated Aug 8, 2017, 8:50 AM ]

VOXtoSchematic

posted Jul 16, 2017, 12:31 PM by Adrian Brightmoore   [ updated Jul 17, 2017, 7:26 PM ]

Convert .vox files to Schematic

Devlog on Twitter here:


EXETER

posted Jul 10, 2017, 5:11 AM by Adrian Brightmoore   [ updated Jul 10, 2017, 5:14 AM ]

Uses a library of mcschematic files to create city neighbourhoods. Check my YouTube for usage examples.



BlocksFromText

posted Jul 2, 2017, 10:29 PM by Adrian Brightmoore   [ updated Jul 3, 2017, 2:54 AM ]

Creates layers of blocks from a text file input.

>>  

Digital Terrain Model Importer

posted Jun 24, 2017, 11:43 AM by Adrian Brightmoore   [ updated Jun 25, 2017, 12:36 AM ]

@SimBadd64 was seeking 1 metre scale UK landscapes from actual data.


This filter reads one of the data files, for example "se4227_DTM_1M.asc", and creates a landscape in Minecraft from it.

(You need to pre-create the work area in MCEdit using the CHUNK tool - just make it flat and at least 1000x1000 blocks)

Hit me up on Twitter with any questions, it was put together quickly at 4am.





ENTITYZOO

posted Jan 14, 2017, 4:23 AM by Adrian Brightmoore   [ updated Jan 14, 2017, 4:24 AM ]

An update to the Mob Stacker with more entities for 1.11

MANDALA

posted Dec 8, 2016, 5:15 AM by Adrian Brightmoore

Inspired by @WelshPixie, circular patterns from random seeds:

NOODLOR filter

posted Nov 26, 2016, 2:54 PM by Adrian Brightmoore


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