MCEdit Filters


posted Mar 27, 2014, 5:33 AM by Adrian Brightmoore   [ updated Mar 27, 2014, 5:44 AM ]

Generate random Dropper challenges in MCEdit. After Bigre's concept, following @RSmalec's example, and suggested by @TheQMagnet

1. Select a region

2. Run the filter

3. Save and play!


posted Mar 24, 2014, 4:30 AM by Adrian Brightmoore

Generates Empire-esque wall paneling on a width-wise selection box in MCEdit.


posted Feb 27, 2014, 3:12 AM by Adrian Brightmoore   [ updated Mar 1, 2014, 4:22 AM ]

A filter that makes giant tree trunks. It may turn into something else.

Run it multiple times on the same selection area to generate interesting results.

It is a work in progress.


posted Feb 16, 2014, 5:32 PM by Adrian Brightmoore

An oldie but a goodie. This writes to the MCEdit log the location of all blocks of a certain type, with optional data value constraint.


posted Feb 13, 2014, 5:43 AM by Adrian Brightmoore   [ updated Feb 14, 2014, 10:25 PM ]

This MCEdit filter helps you move Redstone Command Blocks that use setblock for signalling around.

Suggested by @Jigarbov

Select the area with CommandBlocks signalling using setblock and run the filter. This adds alias signs to your build at each of the setblock targets. Re-arrange the command blocks and signs then select and run the filter again. This changes all the alias references to absolute co-ordinates and cleans up the alias signs. You can change the input parameters, but generally don't bother.

Make backups before using this. It can be destructive

Some usage notes (v7):
1. Only SETBLOCK and TESTFORBLOCK is implemented properly at the moment. All setblocks will be affected though, so choose wisely.
2. there is no 2.
3. there is no 3.
4. There is no maximum any more. I'm not using signs

(NOTE: MCEdit reported co-ordinates may be slightly off from in-game co-ordinates)


posted Feb 11, 2014, 5:15 AM by Adrian Brightmoore

This filter has a bunch of functions for visualising equations in Minecraft.

@TheDestruc7i0n filter for laying out Redstone

posted Feb 7, 2014, 7:02 PM by Adrian Brightmoore   [ updated Feb 9, 2014, 3:46 AM ]

Work in progress.

KillerCreeper55's Spheres

posted Jan 31, 2014, 5:41 AM by Adrian Brightmoore   [ updated Feb 16, 2014, 6:01 PM ]

A quick hacked together filter. @Podshot_ is writing a proper one.

KillerCreeper55's video


posted Jan 17, 2014, 3:23 PM by Adrian Brightmoore   [ updated Feb 1, 2014, 2:31 AM ]

This is a small utility filter that purges blocks, like Redstone Wire, that is sitting on air or on itself. It helps with BLOCK COMMAND structures.


posted Jan 14, 2014, 4:51 AM by Adrian Brightmoore

This filter fixes tree trunks on a Mojang-generated map. It locates all instances in the selection box where the trunk is atop visible dirt and replaces the dirt with a new trunk block.

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