MCEdit Filters


posted Jul 24, 2015, 11:43 PM by Adrian Brightmoore

Requested by Spider for a v1.7 command block simultaneous trigger mechanism


posted Jul 23, 2015, 12:56 AM by Adrian Brightmoore   [ updated Jul 23, 2015, 11:58 PM ]

A cute filter that creates interesting tartan patterns.

Make a large wide and deep selection box, with a bit of height (play around). Select the colours you want, and run the filter. Result: Fabric!

The separate layers of thread are stacked at the bottom of the selection box, and the integrated fabric is on top. This filter uses sinusoidal functions to work out which thread type to place at each location, so the result is highly regular but with some variation to keep it interesting.


posted Jul 9, 2015, 9:53 PM by Adrian Brightmoore   [ updated Jul 9, 2015, 10:57 PM ]

This MCEdit filter can be used to grow Crystals in a cavern or tunnel.

1. Position the selection box around the void area, with walls inside the box around the edges.
2. Select the type of crystal material and any colour variants you like (checkboxes)
3. When you run this filter, the code will cast random rays from the centre of the box to the edges. Any walls it hits become the base of a crystal. There are a few styles of different crystal clumps
4. Optionally you can run this filter using the 'Cast Rays' option set to True (checked). This causes the filter to show you where the rays are being thrown so you can undo, then reposition the box if needed.



posted Jul 7, 2015, 6:37 AM by Adrian Brightmoore   [ updated Jul 7, 2015, 3:21 PM ]

Computer generated sagging bridges - custom width, railings, and anchor pylons.

Requested by @SirVladymir /


posted Jun 28, 2015, 1:49 AM by Adrian Brightmoore

This Filter expands the selection box to include all the connected non-air blocks to that block. It will expand the selection box to encompass the object it finds.

To use, select one block only and run the filter.


posted Jun 17, 2015, 9:51 PM by Adrian Brightmoore   [ updated Jun 17, 2015, 9:53 PM ]

Gersin MC was seeking the option to specify where in the selection box the fill should start from. v2 does this.

Dragnoz ToD Importer Prototype

posted May 10, 2015, 3:17 AM by Adrian Brightmoore

As discussed, attached.

The .schematic goes in the root of MCEdit directory (same level as where the binary file is), filter .py goes in the filter directory.

Custom Name to Coordinates

posted Mar 29, 2015, 7:55 PM by Adrian Brightmoore   [ updated Mar 31, 2015, 11:52 PM ]

Despite the clunky name, this is a general purpose filter to embed co-ordinates as a string in the CustomName (or other) field of a Tile Entity.

The simplest use case is to add display co-ordinates to a Command Block so when it logs to the admin log, you can see which command block is 'talking' instead of having them all named '[@]'

Test it in a backup world and let me know what you think!

Based on /u/piotrex43 request

~Sparks NBT Clipper

posted Mar 26, 2015, 5:24 AM by Adrian Brightmoore   [ updated Mar 26, 2015, 5:43 AM ]

Converts Dropper contents in the selection area into a Command in a CommandBlock newly created above the Dropper.

Block Randomiser Thing

posted Mar 12, 2015, 3:58 AM by Adrian Brightmoore   [ updated Mar 12, 2015, 4:01 AM ]

Request from Mader -

It does a sort-of-random-erody thing from the top down.

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