MCEdit Filters


posted Nov 17, 2015, 4:54 AM by Adrian Brightmoore



posted Nov 11, 2015, 5:15 AM by Adrian Brightmoore   [ updated Nov 16, 2015, 12:57 PM ]

Export and load objects as PNG files. WIP.


posted Nov 5, 2015, 10:32 PM by Adrian Brightmoore   [ updated Nov 8, 2015, 3:49 AM ]

Free rotation in MCEdit Unified - careful though, it draws outside the selection box and does not preserve block NBT.

Note there are two rotations - first tilt around the Z axis, then spin around the Y axis. Your object should be 'facing' in the +X direction for the best result.


posted Nov 2, 2015, 1:30 AM by Adrian Brightmoore

Pull apart your Minecraft builds.


posted Oct 26, 2015, 4:31 AM by Adrian Brightmoore   [ updated Nov 1, 2015, 3:28 AM ]

This filter is destructive. Always save a backup of your world!

 A utility filter for squishing and tearing your world. Suggested by @Nuropsych1

Filter Functions:
  • EXPAND - Shatters the land in new and exciting ways (Shown on left)
  • QUAKE - creates faults that move apart, together, and slip around (Shown centre two samples)
  • COMPRESS - Squeezes the land together (Shown on right)
  • EXPAND - pulls apart all the connected shapes that make up the object (Shown below)

The quantum option and scale option work together to specify the distance each area of land moves. Set scale to 1 for exactly one quantum of distance between each fault plane


posted Oct 11, 2015, 12:38 AM by Adrian Brightmoore

This filter clones blocks of the 4 types you select in the direction you decided by x/y/z offsets. This filter will ONLY read and write blocks in the selection area, so make the area big enough to handle the copied blocks.

Requested by @Dragnoz


posted Sep 20, 2015, 1:43 PM by Adrian Brightmoore

@cocoamix86 requested the ability to do a find/place where the placed block is offset from the found block location.


posted Aug 30, 2015, 5:25 AM by Adrian Brightmoore   [ updated Aug 30, 2015, 5:31 AM ]

SQORED wanted Clouds.

Here's what I came up with!


posted Aug 24, 2015, 6:44 AM by Adrian Brightmoore   [ updated Aug 24, 2015, 6:54 AM ]

Brian Lorgon's idea is to make Armour Stands with custom names to show what the commands in Command Blocks are.

Here is a filter that does that.

Select your command blocks in MCEdit, run the filter. The 'offsets' let you position the Armour Stands that are generated relative to the Command Block. The Armour Stand is an Invisible Marker, so the default is to place it one block above the Command Block.

When you open your world in-game you will see the text floating. Look down on your contraption to document it as a screenshot with F2.

Medieval City

posted Aug 11, 2015, 11:39 PM by Adrian Brightmoore   [ updated Aug 14, 2015, 12:27 AM ]


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