MCEdit Filters


posted Jul 21, 2014, 4:57 AM by Adrian Brightmoore

Carve away extra blocks from your world and leave only supporting braces or interior walls.

"How to" examples:


posted Jul 3, 2014, 5:11 AM by Adrian Brightmoore   [ updated Jul 3, 2014, 9:18 PM ]

A filter that makes self-replicating shapes. Select an area, and all the blocks in the blocks in the area will be scaled up, with the scaled up areas being composed of the original selection area. Take a look!


posted Jun 21, 2014, 5:57 AM by Adrian Brightmoore

This filter was requested by @ChiliSauLP on Twitter.

It allows you to specify up to ten replacement blocks for a single block type in the selection area, each with a proportional chance of being selected.

The filter is called 'Alchemy' because it converts a block to different types.


posted Jun 2, 2014, 7:25 AM by Adrian Brightmoore   [ updated Jun 19, 2014, 12:47 AM ]

A filter (WIP) that distorts blocks in space in a gravitational way. Configurable material and force strength.

Also added a 'Decay' feature that allows the map maker to cause blotches of corruption on the landscape.

Version 8 adds the ability to 'repel' and 'attract' in the same filter run using the 'Move' option. This is achieved by selecting different block types for each force type.

Have a play...

Idea from @Texelelf and /u/ Apollyphelion


posted Mar 27, 2014, 5:33 AM by Adrian Brightmoore   [ updated Mar 27, 2014, 5:44 AM ]

Generate random Dropper challenges in MCEdit. After Bigre's concept, following @RSmalec's example, and suggested by @TheQMagnet

1. Select a region

2. Run the filter

3. Save and play!


posted Mar 24, 2014, 4:30 AM by Adrian Brightmoore

Generates Empire-esque wall paneling on a width-wise selection box in MCEdit.


posted Feb 27, 2014, 3:12 AM by Adrian Brightmoore   [ updated Jun 14, 2014, 5:26 PM ]

A filter that makes giant tree trunks. It may turn into something else.

Run it multiple times on the same selection area to generate interesting results.

It is a work in progress.


posted Feb 16, 2014, 5:32 PM by Adrian Brightmoore

An oldie but a goodie. This writes to the MCEdit log the location of all blocks of a certain type, with optional data value constraint.


posted Feb 13, 2014, 5:43 AM by Adrian Brightmoore   [ updated Feb 14, 2014, 10:25 PM ]

This MCEdit filter helps you move Redstone Command Blocks that use setblock for signalling around.

Suggested by @Jigarbov

Select the area with CommandBlocks signalling using setblock and run the filter. This adds alias signs to your build at each of the setblock targets. Re-arrange the command blocks and signs then select and run the filter again. This changes all the alias references to absolute co-ordinates and cleans up the alias signs. You can change the input parameters, but generally don't bother.

Make backups before using this. It can be destructive

Some usage notes (v7):
1. Only SETBLOCK and TESTFORBLOCK is implemented properly at the moment. All setblocks will be affected though, so choose wisely.
2. there is no 2.
3. there is no 3.
4. There is no maximum any more. I'm not using signs

(NOTE: MCEdit reported co-ordinates may be slightly off from in-game co-ordinates)


posted Feb 11, 2014, 5:15 AM by Adrian Brightmoore

This filter has a bunch of functions for visualising equations in Minecraft.

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