MCEdit Filters

QUADRATIC SURFACES

posted Aug 12, 2014, 6:19 AM by Adrian Brightmoore   [ updated Aug 14, 2014, 5:13 AM ]




LORENZ

posted Aug 10, 2014, 5:29 AM by Adrian Brightmoore   [ updated Aug 11, 2014, 3:01 AM ]

Explore the Lorenz Strange Attractor, the Chaos "Butterfly", in Minecraft.

LATTICE

posted Jul 21, 2014, 4:57 AM by Adrian Brightmoore

Carve away extra blocks from your world and leave only supporting braces or interior walls.


"How to" examples:


FRACTAL

posted Jul 3, 2014, 5:11 AM by Adrian Brightmoore   [ updated Jul 3, 2014, 9:18 PM ]

A filter that makes self-replicating shapes. Select an area, and all the blocks in the blocks in the area will be scaled up, with the scaled up areas being composed of the original selection area. Take a look!






ALCHEMY

posted Jun 21, 2014, 5:57 AM by Adrian Brightmoore

This filter was requested by @ChiliSauLP on Twitter.

It allows you to specify up to ten replacement blocks for a single block type in the selection area, each with a proportional chance of being selected.

The filter is called 'Alchemy' because it converts a block to different types.

Distort

posted Jun 2, 2014, 7:25 AM by Adrian Brightmoore   [ updated Jun 19, 2014, 12:47 AM ]

A filter (WIP) that distorts blocks in space in a gravitational way. Configurable material and force strength.

Also added a 'Decay' feature that allows the map maker to cause blotches of corruption on the landscape.

Version 8 adds the ability to 'repel' and 'attract' in the same filter run using the 'Move' option. This is achieved by selecting different block types for each force type.

Have a play...

Idea from @Texelelf and /u/ Apollyphelion






Dropper

posted Mar 27, 2014, 5:33 AM by Adrian Brightmoore   [ updated Mar 27, 2014, 5:44 AM ]

Generate random Dropper challenges in MCEdit. After Bigre's concept, following @RSmalec's example, and suggested by @TheQMagnet

1. Select a region

2. Run the filter

3. Save and play!


BESPIN

posted Mar 24, 2014, 4:30 AM by Adrian Brightmoore

Generates Empire-esque wall paneling on a width-wise selection box in MCEdit.


Ent

posted Feb 27, 2014, 3:12 AM by Adrian Brightmoore   [ updated Jun 14, 2014, 5:26 PM ]

A filter that makes giant tree trunks. It may turn into something else.

Run it multiple times on the same selection area to generate interesting results.



It is a work in progress.








BLOCK FINDER

posted Feb 16, 2014, 5:32 PM by Adrian Brightmoore

An oldie but a goodie. This writes to the MCEdit log the location of all blocks of a certain type, with optional data value constraint.


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