MCEdit Filters

ORBITS

posted Feb 11, 2015, 3:43 AM by Adrian Brightmoore   [ updated Feb 24, 2015, 2:45 AM ]

This filter Creates command blocks that cause one entity to orbit another.



v3 adds support for the orbiting entity to rotate while it orbits.





SHEATH

posted Feb 9, 2015, 7:44 PM by Adrian Brightmoore   [ updated Feb 9, 2015, 7:47 PM ]

This filter creates cladding for certain blocks in your world.

v2 includes an 'invert' option, suggested by JsKingBoo and coded by martinhanzik on this Reddit thread: http://redd.it/2p1hp2

What it does is shown below (v1 behaviour):

NOTEBLOCKSTOPLAYSOUND

posted Dec 18, 2014, 3:57 AM by Adrian Brightmoore

Quick hack of BrianAwesomenes filter for note block / command block mapping. http://www.youtube.com/user/BrianAwesomenes


CommandBlock Layout

posted Dec 8, 2014, 10:13 PM by Adrian Brightmoore

Originally I built this for Podshot and The Destruc7i0n. It re-organises command blocks and gives them a redstone block running track so you can trigger them in order. The original idea is from TwitchNitr0.


Spirolaterals

posted Dec 7, 2014, 7:54 PM by Adrian Brightmoore   [ updated Dec 8, 2014, 3:15 AM ]

Inspired by SourceCoded and his mod: http://redd.it/2ojjvd









Moesh It

posted Oct 24, 2014, 12:45 AM by Adrian Brightmoore   [ updated Oct 24, 2014, 12:46 AM ]

This filter scans a region for a particular block, then swaps it for another block if the block above it is not air. Useful when you fill a space with a block that has a surface, like tilled soil.

Requested by @lemoesh

CHESTER

posted Oct 20, 2014, 9:45 PM by Adrian Brightmoore   [ updated Oct 23, 2014, 5:25 AM ]



Generates chests in your selection box with all block types and data values contained within.

Item frames by @Texelelf

Suggested by @Dragnoz





PNGTicles

posted Sep 15, 2014, 6:21 AM by Adrian Brightmoore   [ updated Feb 20, 2015, 10:50 AM ]

v6 with Entity relative generation courtesy of @CitrioN !

Particle pattern effects via Command Blocks in Minecraft generated with an MCEdit filter



Use of the 'RELATIVE' checkbox on the filter is a bit odd. I'll explain‏

If you are placing the command block generator at x=100, y=2, z=50 and you want the particles to be generate 10 blocks SOUTH of the commands, you check "Relative" checkbox and enter the cords x=100, y=2, z=40. All the command blocks generate with offset cords that land the particles offset from ~ ~ ~-10 (with calculated offsets from each command block). 



Notes: Pictures render upside down currently. Flip if required. Also, rendering is along the 'x' axis. Later I will add a configure option including diagonals.


QUADRATIC SURFACES

posted Aug 12, 2014, 6:19 AM by Adrian Brightmoore   [ updated Aug 14, 2014, 5:13 AM ]




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