This filter Creates command blocks that cause one entity to orbit another.
v3 adds support for the orbiting entity to rotate while it orbits.
This filter creates cladding for certain blocks in your world.
v2 includes an 'invert' option, suggested by JsKingBoo and coded by martinhanzik on this Reddit thread: http://redd.it/2p1hp2
What it does is shown below (v1 behaviour):
Quick hack of BrianAwesomenes filter for note block / command block mapping. http://www.youtube.com/user/BrianAwesomenes
Originally I built this for Podshot and The Destruc7i0n. It re-organises command blocks and gives them a redstone block running track so you can trigger them in order. The original idea is from TwitchNitr0.
This filter scans a region for a particular block, then swaps it for another block if the block above it is not air. Useful when you fill a space with a block that has a surface, like tilled soil.
Requested by @lemoesh
v6 with Entity relative generation courtesy of @CitrioN !
Particle pattern effects via Command Blocks in Minecraft generated with an MCEdit filter
Use of the 'RELATIVE' checkbox on the filter is a bit odd. I'll explain
If you are placing the command block generator at x=100, y=2, z=50 and you want the particles to be generate 10 blocks SOUTH of the commands, you check "Relative" checkbox and enter the cords x=100, y=2, z=40. All the command blocks generate with offset cords that land the particles offset from ~ ~ ~-10 (with calculated offsets from each command block).
Notes: Pictures render upside down currently. Flip if required. Also, rendering is along the 'x' axis. Later I will add a configure option including diagonals.
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