MCEdit Filters

Custom Name to Coordinates

posted Mar 29, 2015, 7:55 PM by Adrian Brightmoore   [ updated Mar 31, 2015, 11:52 PM ]

Despite the clunky name, this is a general purpose filter to embed co-ordinates as a string in the CustomName (or other) field of a Tile Entity.

The simplest use case is to add display co-ordinates to a Command Block so when it logs to the admin log, you can see which command block is 'talking' instead of having them all named '[@]'

Test it in a backup world and let me know what you think!

Based on /u/piotrex43 request http://redd.it/2qphsz

~Sparks NBT Clipper

posted Mar 26, 2015, 5:24 AM by Adrian Brightmoore   [ updated Mar 26, 2015, 5:43 AM ]

Converts Dropper contents in the selection area into a Command in a CommandBlock newly created above the Dropper.


Block Randomiser Thing

posted Mar 12, 2015, 3:58 AM by Adrian Brightmoore   [ updated Mar 12, 2015, 4:01 AM ]

Request from Mader - https://twitter.com/MadstonMagic/status/575753673214656513

It does a sort-of-random-erody thing from the top down.


BLOW CHUNKS

posted Mar 8, 2015, 5:07 AM by Adrian Brightmoore   [ updated Mar 8, 2015, 6:21 PM ]

This is a utility that will destroy any chunk which is all air and has no Tile Entities (chests, signs, etc) and has no Entities (mobs, cows, armour stands, items, etc). Suggested by Qwertyuiopthepie

Select an area including the chunks you want to purge, run the filter, and save the result. You may need to reload the world (CTRL+R) to see the changes applied in MCEdit.

ALWAYS WORK WITH A BACKUP. While all care has been taken in the testing of this code, it is not using well documented APIs and you may damage your world.

v2 also purges chunks whose terrain is marked as "not populated" (i.e. the chunks around the very edge of the explored map). 

v3 suppresses re-lighting the chunks in the selection area, so the save is very quick.

SMOOTHLY

posted Mar 5, 2015, 11:16 PM by Adrian Brightmoore   [ updated Mar 5, 2015, 11:17 PM ]

This filter smooths the area in the selection box. The implementation is to average the pixel height based on the surrounding pixels. It was scratch-built by me using first-principles. It works well in conjunction with the LANDSCAPE filter for importing digital elevation models

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ORBITS

posted Feb 11, 2015, 3:43 AM by Adrian Brightmoore   [ updated Feb 24, 2015, 2:45 AM ]

This filter Creates command blocks that cause one entity to orbit another.



v3 adds support for the orbiting entity to rotate while it orbits.





SHEATH

posted Feb 9, 2015, 7:44 PM by Adrian Brightmoore   [ updated Feb 9, 2015, 7:47 PM ]

This filter creates cladding for certain blocks in your world.

v2 includes an 'invert' option, suggested by JsKingBoo and coded by martinhanzik on this Reddit thread: http://redd.it/2p1hp2

What it does is shown below (v1 behaviour):

NOTEBLOCKSTOPLAYSOUND

posted Dec 18, 2014, 3:57 AM by Adrian Brightmoore

Quick hack of BrianAwesomenes filter for note block / command block mapping. http://www.youtube.com/user/BrianAwesomenes


CommandBlock Layout

posted Dec 8, 2014, 10:13 PM by Adrian Brightmoore

Originally I built this for Podshot and The Destruc7i0n. It re-organises command blocks and gives them a redstone block running track so you can trigger them in order. The original idea is from TwitchNitr0.


Spirolaterals

posted Dec 7, 2014, 7:54 PM by Adrian Brightmoore   [ updated Dec 8, 2014, 3:15 AM ]

Inspired by SourceCoded and his mod: http://redd.it/2ojjvd









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