MCEdit Filters

JIGGLE

posted Jan 29, 2016, 10:54 PM by Adrian Brightmoore   [ updated Jan 30, 2016, 6:40 PM ]

ARMOURCOMMAND

posted Jan 28, 2016, 4:30 AM by Adrian Brightmoore   [ updated Jan 28, 2016, 4:51 AM ]

This filter creates an ArmorStand above every Command Block type found in the selection box. You can specify key properties of the ArmorStand.

Requested by @CocoaMix86


This filter is similar to CBLOCKLABELS


WORLD FOUNDRY

posted Jan 24, 2016, 3:12 AM by Adrian Brightmoore   [ updated Jan 27, 2016, 11:39 PM ]


A Filter for generating world-like objects in MCEdit.









SchematicBlockSwap

posted Jan 8, 2016, 3:14 AM by Adrian Brightmoore   [ updated Jan 8, 2016, 3:15 AM ]

This filter creates new schematic files from a directory of source schematics, with the wood blocks and leaf blocks swapped and matched to each other. You end up with many different material variations from the same base model.

This filter is for enumerating all block variants of Lentebriesje's tree library: http://www.planetminecraft.com/project/native-trees-of-europe-template-repository-1779952/



ALBERT HELPER

posted Nov 17, 2015, 4:54 AM by Adrian Brightmoore

@Onnowhere

HEIGHTMAP

posted Nov 11, 2015, 5:15 AM by Adrian Brightmoore   [ updated Nov 16, 2015, 12:57 PM ]

Export and load objects as PNG files. WIP.




ROTATOR

posted Nov 5, 2015, 10:32 PM by Adrian Brightmoore   [ updated Nov 8, 2015, 3:49 AM ]

Free rotation in MCEdit Unified - careful though, it draws outside the selection box and does not preserve block NBT.

Note there are two rotations - first tilt around the Z axis, then spin around the Y axis. Your object should be 'facing' in the +X direction for the best result.




EXPAND

posted Nov 2, 2015, 1:30 AM by Adrian Brightmoore

Pull apart your Minecraft builds.


SHATTER

posted Oct 26, 2015, 4:31 AM by Adrian Brightmoore   [ updated Nov 1, 2015, 3:28 AM ]

This filter is destructive. Always save a backup of your world!

 A utility filter for squishing and tearing your world. Suggested by @Nuropsych1


Filter Functions:
  • EXPAND - Shatters the land in new and exciting ways (Shown on left)
  • QUAKE - creates faults that move apart, together, and slip around (Shown centre two samples)
  • COMPRESS - Squeezes the land together (Shown on right)
  • EXPAND - pulls apart all the connected shapes that make up the object (Shown below)



The quantum option and scale option work together to specify the distance each area of land moves. Set scale to 1 for exactly one quantum of distance between each fault plane


CLONE BLOCK TYPE

posted Oct 11, 2015, 12:38 AM by Adrian Brightmoore

This filter clones blocks of the 4 types you select in the direction you decided by x/y/z offsets. This filter will ONLY read and write blocks in the selection area, so make the area big enough to handle the copied blocks.

Requested by @Dragnoz

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