MCEdit Filters


posted Jan 14, 2017, 4:23 AM by Adrian Brightmoore   [ updated Jan 14, 2017, 4:24 AM ]

An update to the Mob Stacker with more entities for 1.11


posted Dec 8, 2016, 5:15 AM by Adrian Brightmoore

Inspired by @WelshPixie, circular patterns from random seeds:

NOODLOR filter

posted Nov 26, 2016, 2:54 PM by Adrian Brightmoore


posted Nov 3, 2016, 4:32 AM by Adrian Brightmoore

A short project that creates alien trees using MCEdit.


posted Oct 10, 2016, 5:24 AM by Adrian Brightmoore   [ updated Oct 10, 2016, 5:26 AM ]

This filter attempts to swap blocks with stairs to create a 'smoother' surface.


posted Aug 2, 2016, 7:35 AM by Adrian Brightmoore   [ updated Mar 17, 2017, 9:06 PM ]

An ore populator. Made for the Trollcraft map commissioned by @CaptainSparklez and friends from @BlockworksYT:

This takes no options as the data set is within the filter. Select the map and run it. There's a report on which chunk it is working on.

Each ore type is described by a row like this:
("air infused stone",1498,1,0.000206744843783596,1,255,3)

It is:

The 'radius' is a little loosely defined. Most ore seams with a radius > 1 will be smeared out in space.

The radius > 1 will upset the ratios overall because more blocks will be in each ore deposit. I trust that isn't a huge problem.

If it is, we can correct on the frequency.


posted Jul 9, 2016, 12:56 AM by Adrian Brightmoore

Create armies of NPCs to do your bidding.


posted May 29, 2016, 3:40 AM by Adrian Brightmoore   [ updated Jan 13, 2017, 12:30 PM ]

Generates a seed-based random medieval house in the selection box. Pack them together by overlapping the selection box.

Some details are here:

v5 caches already rendered houses and saves a copy of each in the mcedit binary directory. Also includes some processing and layout tools. Contact me for details.


posted May 7, 2016, 4:53 PM by Adrian Brightmoore   [ updated Jul 10, 2016, 4:17 AM ]

This filter will replace a specific block in the selection area with another block according to a noise function. Use this filter to create blobby areas of interesting colour or random paths of different materials

This is great for breaking up large areas of single materials to add visual interest.

It can also be used to place areas of plants and ores.


posted Apr 30, 2016, 3:45 PM by Adrian Brightmoore   [ updated Jul 10, 2016, 4:18 AM ]

Generate a Palladian Villa in MCEDIT!

(For a more immersive toolbox experience see also the Palladian Minecraft Minecraft game world from RIBA)

Each villa is random and in the style of Andreas Palladio, in Minecraft:

Also download my creative mode prototype as a schematic file below:

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