This filter attempts to swap blocks with stairs to create a 'smoother' surface.
Tweetlog with pictures: https://twitter.com/abrightmoore/status/785454988688371712
An ore populator. Made for the Trollcraft map commissioned by @CaptainSparklez and friends from @BlockworksYT: https://twitter.com/BlockWorksYT/status/773232506472636416
This takes no options as the data set is within the filter. Select the map and run it. There's a report on which chunk it is working on.
Each ore type is described by a row like this:
("air infused stone",1498,1,0.000206744843783596,1,255,3)
The 'radius' is a little loosely defined. Most ore seams with a radius > 1 will be smeared out in space.
The radius > 1 will upset the ratios overall because more blocks will be in each ore deposit. I trust that isn't a huge problem.
If it is, we can correct on the frequency.
Read about this on minecraft.net/en-us/article/coding-ye-olde-london
Generates a seed-based random medieval house in the selection box. Pack them together by overlapping the selection box.
Some details are here: http://imgur.com/a/6vgtH
v5 caches already rendered houses and saves a copy of each in the mcedit binary directory. Also includes some processing and layout tools. Contact me for details.
This filter will replace a specific block in the selection area with another block according to a noise function. Use this filter to create blobby areas of interesting colour or random paths of different materials
This is great for breaking up large areas of single materials to add visual interest.
It can also be used to place areas of plants and ores.
Generate a Palladian Villa in MCEDIT!
(For a more immersive toolbox experience see also the Palladian Minecraft Minecraft game world from RIBA)
1-10 of 119