MCEdit Filters


posted Oct 28, 2014, 6:19 AM by Adrian Brightmoore   [ updated Nov 6, 2014, 4:02 AM ]

Playing around

Moesh It

posted Oct 24, 2014, 12:45 AM by Adrian Brightmoore   [ updated Oct 24, 2014, 12:46 AM ]

This filter scans a region for a particular block, then swaps it for another block if the block above it is not air. Useful when you fill a space with a block that has a surface, like tilled soil.

Requested by @lemoesh


posted Oct 20, 2014, 9:45 PM by Adrian Brightmoore   [ updated Oct 23, 2014, 5:25 AM ]

Generates chests in your selection box with all block types and data values contained within.

Item frames by @Texelelf

Suggested by @Dragnoz


posted Sep 15, 2014, 6:21 AM by Adrian Brightmoore   [ updated Nov 17, 2014, 10:24 PM ]

Particle pattern effects via Command Blocks in Minecraft generated with an MCEdit filter

Notes: Pictures render upside down currently. Flip if required. Also, rendering is along the 'x' axis. Later I will add a configure option including diagonals.


posted Aug 12, 2014, 6:19 AM by Adrian Brightmoore   [ updated Aug 14, 2014, 5:13 AM ]


posted Aug 10, 2014, 5:29 AM by Adrian Brightmoore   [ updated Aug 11, 2014, 3:01 AM ]

Explore the Lorenz Strange Attractor, the Chaos "Butterfly", in Minecraft.


posted Jul 21, 2014, 4:57 AM by Adrian Brightmoore

Carve away extra blocks from your world and leave only supporting braces or interior walls.

"How to" examples:


posted Jul 3, 2014, 5:11 AM by Adrian Brightmoore   [ updated Jul 3, 2014, 9:18 PM ]

A filter that makes self-replicating shapes. Select an area, and all the blocks in the blocks in the area will be scaled up, with the scaled up areas being composed of the original selection area. Take a look!


posted Jun 21, 2014, 5:57 AM by Adrian Brightmoore

This filter was requested by @ChiliSauLP on Twitter.

It allows you to specify up to ten replacement blocks for a single block type in the selection area, each with a proportional chance of being selected.

The filter is called 'Alchemy' because it converts a block to different types.


posted Jun 2, 2014, 7:25 AM by Adrian Brightmoore   [ updated Jun 19, 2014, 12:47 AM ]

A filter (WIP) that distorts blocks in space in a gravitational way. Configurable material and force strength.

Also added a 'Decay' feature that allows the map maker to cause blotches of corruption on the landscape.

Version 8 adds the ability to 'repel' and 'attract' in the same filter run using the 'Move' option. This is achieved by selecting different block types for each force type.

Have a play...

Idea from @Texelelf and /u/ Apollyphelion

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