posted Jul 9, 2014, 6:53 AM by Adrian Brightmoore
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updated Jul 9, 2014, 7:15 AM
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Scoreboard initialisation: - /scoreboard objectives add INFECTED dummy
- /scoreboard objectives add MYXOMATOSIS dummy
Virus control mechanism:- /scoreboard players add @e[score_INFECTED_min=1] MYXOMATOSIS 1
This counts the time the rabbit has been infected, used to handle infection behaviour - /execute @e[score_INFECTED_min=1] ~ ~ ~ particle blockcrack_152_0 ~ ~1 ~ 0 1 0 1 1
Spray a red particle - /execute @e[score_MYXOMATOSIS_min=87] ~ ~ ~ kill @e[type=Rabbit,r=0,c=1]
Kill this rabbit when the virus has run it's course - /execute @e[score_MYXOMATOSIS_min=50] ~ ~ ~ particle blockcrack_152_0 ~ ~1 ~ 0 1 0 1 10
Spray red particles - /execute @e[score_MYXOMATOSIS_min=70] ~ ~ ~ particle blockcrack_152_0 ~ ~1 ~ 0 1 0 1 10
Spray more red particles - /execute @e[score_INFECTED_min=1] ~ ~ ~ /scoreboard players set @e[type=Rabbit,r=1] INFECTED 1
Infect rabbits close to an infected rabbit - /execute @e[score_MYXOMATOSIS_min=70] ~ ~ ~ /scoreboard players set @e[type=Rabbit,r=5] INFECTED 1
Infect rabbits around a badly infected rabbit - /execute @e[type=Player] ~ ~ ~ /scoreboard players set @e[type=Rabbit,r=3] INFECTED 1
Any rabbit close enough to a player will become infected. Also, @a or @p would work.
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 Updating...
Myxomatosis_v1.zip (4693k) Adrian Brightmoore, Jul 9, 2014, 6:56 AM
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