/r/Minecraft build challenge - July 2020 - "War"

posted Jul 5, 2020, 8:41 PM by Adrian Brightmoore   [ updated Jul 5, 2020, 8:53 PM ]

Details of the challenge are here.

This is a space battle. Four assault vessels are firing on a light cruiser against a backdrop of planetoids and rings.



posted Mar 7, 2020, 3:28 AM by Adrian Brightmoore   [ updated Mar 11, 2020, 1:00 PM ]

WIP. Devlog -

For Java. World save is 1.12.2

Circular arena method

posted Jan 3, 2020, 5:57 PM by Adrian Brightmoore   [ updated Jan 3, 2020, 5:58 PM ]

In this thread I use MCEdit to make a circular arena, requested here.

The world attached is for Java and shows the result.

The ESO's Milky Way Panorama Sky Box for Bedrock

posted Mar 30, 2019, 4:44 PM by Adrian Brightmoore

This is an optional resource pack for use with the Bedrock Minecraft game.

I prefer the Vanilla sun and moon, but someone suggested I should have customised the sky box, so here it is. Try it, and if you enjoy it you can play with it enabled.

The ESO panorama source file and description is available here: and credit for the image is: ESO/S. Brunier

Minecraft Game Metadata

posted Sep 11, 2018, 5:35 AM by Adrian Brightmoore   [ updated Sep 12, 2018, 9:37 PM by Adrian Brightmoore ]

java server version 1.13 has an introspection procedure that dumps out the game metadata definitions for blocks, items and commands. The procedure is:

  1. Download the server.jar from here:
  2. Run the following command against the downloaded server.jar: 

    java -cp server.jar --all

  3. Explore the generated directory for the data in JSON file format (also attached from 1.13.1)

Bedrock chunk generator

posted Aug 13, 2018, 12:46 AM by Adrian Brightmoore

This is a small machine to place in a vanilla world which moves a player around to pre-generate chunks of vanilla terrain.

Import it using MCEdit Unified 1.6.x into the lower X Z chunk you want to use and then start it by pressing the button!

Exit the world and remove the machine when you are finished generating.

Space Station

posted Apr 14, 2018, 4:08 PM by Adrian Brightmoore   [ updated Apr 14, 2018, 4:10 PM ]

Mucking about a bit this weekend. Playing with space objects, scale, in game playability, textures, some math.

Shaders are SEUS:

DREADNAUGHT - #ModJam 5 #MapJam entry

posted Apr 2, 2018, 2:20 PM by Adrian Brightmoore

The 2018 Easter long weekend corresponded with @Searge and the @ModJamTeam running a Minecraft jam called #ModJam.

This is my entry - built over about 8 hours, with some custom tooling developed to generate some of the more funky shapes.

You lead a crew of soldiers whose job is to clear space of giant abandoned war ships, called "dreadnaughts": Reach the ship, get to the helm, activate the self destruct and get out.

Dreadnaughts are massive vessels designed to travel vast distances between star systems using powerful drives. Once floating cities armed with the most modern weapons, their technology has become dangerous and must be retired.

Mission notes:

Submission GITHUB download:

Screenshots, synopsis, and links:

Sample play through:

DREADNAUGHT play through

Destroy the Wool

posted Nov 5, 2017, 1:43 AM by Adrian Brightmoore

CTM Map entry for Strawberry Jam 16

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