Adrian Brightmoore

Support me on Patreon. All code and projects are provided as-is and free for non-commercial use. Contact me for licensing or development opportunities.


I have worked for a number of multinational software and hardware companies, teamed with talented executives and engineers. Each engagement has been intellectually rewarding and often enormous fun. You can view my professional profile on Linked In.

I code for fun.

In 2009 the Internet matured to the point where it became a consumer tool. About then I made the decision to become a Digital Native. You can find me most places as "abrightmoore".

You can:

Mynekraft    SiNGe Game    abrightmoore


My ambition is to deliver a number of personal technical and social projects that are in active development. Until then, there are these healthy distractions:

I grew up with computers, exploring their potential through writing software packages and simple hardware projects. Some of my code snippets going back many years are online at My Handy Code Library.

More recently I have played with constructing environments in 3d landscapes using code. It is a great way to learn a new language and play with different algorithms. Here are some things I have made:

CASTLETECT makes towers, turrets, walls and archways for castles.

CASTLES AND KEEPS makes entire castles with a single click.

SURFACE_F(x,z) is a collection of procedures for warping space and objects in interesting ways.
A world wrapped up intoma cylinder   
A procedurally generated citadel environment

The Raspberry Pi is a lightweight educational computer that is about the size of a credit card. My growing interest in the prospects of Single Board Computing can be followed on my Tumblr feed.

In 2011 an independantly developed simulation engine hit the big time, cunningly disguised as a sandbox game. It has broad appeal across people of all ages and walks of life. At the time of writing there are more people registered for Minecraft than there are people in the whole continent of Australia. The remarkable thing to me about the company behind the game is that they successfully crowd-source many aspects of product development, from "requirements gathering" through "testing" and, to a degree, "coding". The community is active and vibrant. There are learnings to be had from the remarkably innovative and very, very successful business model that has emerged.

I was part of the successful team that challenged the dumping of the ex-HMAS Adelaide frigate at Avoca Beach in 2010 and forced the removal of PCB contaminated cabling, flaking lead paint, as well as over 44 tonnes of additional fibreglass insulation and canvas from the vessel before it was eventually dumped in 2011. Analysis of past dump sites as well as identifying problems with the clean up helped reduce the impact of the action on the bay. You can read more about this action at my site What Happened at Avoca Beach? and the team's No Ship website.

Recent Announcements

  • MapMag: The Map Making Magazine for Minecraft Map Makers Issue 1 of MapMag is now available from here on the testfor[dev] site.This magazine is a community effort to foster collaboration in game-making using Minecraft as ...
    Posted Jul 29, 2016, 10:20 PM by Adrian Brightmoore
  • On @CUBEHAMSTER Recently @Cubehamster has been dropping around to work on some interesting projects.(1) We launched an expedition around New Year 2016 to explore the massive Mandelbrot world I created using ...
    Posted Feb 13, 2016, 4:47 AM by Adrian Brightmoore
  • ARCHITECTURAL MINECRAFT - THE 'PALLADIAN TOOL" BY RIBA I am very proud of the project where the Royal Institute of British Architects (RIBA) have worked with Blockworks to release a construction set for Minecraft, themed around the massively ...
    Posted Oct 5, 2015, 5:27 AM by Adrian Brightmoore
Showing posts 1 - 3 of 6. View more »

Recent Filters

  • NOODLOR filter
    Posted Nov 26, 2016, 2:54 PM by Adrian Brightmoore
  • ATree A short project that creates alien trees using MCEdit.
    Posted Nov 3, 2016, 4:32 AM by Adrian Brightmoore
  • SLABSTEPSMOOTH This filter attempts to swap blocks with stairs to create a 'smoother' surface.Tweetlog with pictures:
    Posted Oct 10, 2016, 5:26 AM by Adrian Brightmoore
  • ARMOURSTANDS Create armies of NPCs to do your bidding.
    Posted Jul 9, 2016, 12:56 AM by Adrian Brightmoore
  • NOISE This filter will replace a specific block in the selection area with another block according to a noise function. Use this filter to create blobby areas of interesting colour or ...
    Posted Jul 10, 2016, 4:17 AM by Adrian Brightmoore
Showing posts 1 - 5 of 115. View more »

Recent Builds

  • FRACTHEDRAL The Fractal Cathedral
    Posted Nov 9, 2016, 4:34 AM by Adrian Brightmoore
  • Shackleton's Endurance Dev notes:
    Posted May 18, 2016, 5:59 AM by Adrian Brightmoore
  • CRATER Sample Crater schematic.
    Posted May 2, 2016, 11:18 PM by Adrian Brightmoore
    Posted Feb 12, 2016, 3:15 AM by Adrian Brightmoore
  • Death Star Surface Requested by @JeTSpicesee:
    Posted Feb 12, 2016, 3:15 AM by Adrian Brightmoore
Showing posts 1 - 5 of 83. View more »

(c) 2012 The Brightmoores

Subpages (1): BUP