Adrian Brightmoore

All code and projects are provided as-is and free for non-commercial use. 
Contact me for licensing or development opportunities. 

Recent Filters

  • TEXTA Set the Text tag on each BlockEntity in the selection box to be the contents of the text file you specify. Use for updating Minecraft Education Edition Chalkboard text.The ...
    Posted Jan 21, 2019, 6:15 PM by Adrian Brightmoore
  • GLUETRAPDOORSTOBLOCK This filter fixes the problem where you've used trapdoors to wrap around a light source in your build and when you've converted it from Java to Bedrock all ...
    Posted Dec 30, 2018, 5:01 PM by Adrian Brightmoore
  • LIFESCULPTURE Per Cold Fusion Gaming.Render structures as time-series cellular automata in the North-South direction of the selection box.This filter will let you import a (non Alpha) png ...
    Posted Dec 30, 2018, 1:23 AM by Adrian Brightmoore
Showing posts 1 - 3 of 142. View more »

Recent Builds

  • Minecraft Game Metadata java server version 1.13 has an introspection procedure that dumps out the game metadata definitions for blocks, items and commands. The procedure is:Download the server.jar from here ...
    Posted Sep 12, 2018, 9:37 PM by Adrian Brightmoore
  • Bedrock chunk generator This is a small machine to place in a vanilla world which moves a player around to pre-generate chunks of vanilla terrain.Import it using MCEdit Unified 1.6 ...
    Posted Aug 13, 2018, 12:46 AM by Adrian Brightmoore
Showing posts 1 - 2 of 106. View more »

Recent Announcements

  • GDMC 2019 - Procedural settlement generation in Minecraft (Round 2) Just here for the code? Check out approach I have taken to settlement generation involved identifying plots of existing landscape that can accept ...
    Posted Mar 9, 2019, 11:31 AM by Adrian Brightmoore
  • GDMC 2018 Competition - a participant's perspective 2018 has been a crazy year for Minecraft projects. Microsoft and Mojang seem to have hit their groove, and waves of gaming platform integration and feature releases are washing through ...
    Posted Nov 15, 2018, 5:44 PM by Adrian Brightmoore
Showing posts 1 - 2 of 9. View more »

(c) 2012 The Brightmoores