Adrian Brightmoore

All code and projects are provided as-is and free for non-commercial use.
Contact me for licensing or development opportunities.

Recent Filters

  • AMERGER Apply patterns to shapes, where the pattern is a 3D shape. Confusing, no?
    Posted Jul 13, 2018, 12:13 AM by Adrian Brightmoore
  • Cantor City A city formed from layered construction of the Cantor Set(After this: 
    Posted Jul 3, 2018, 3:17 AM by Adrian Brightmoore
  • ABODE For the @GenDesignMC settlement competition - a filter framework that profiles statistics about the landscape.Version 8Uses a 'flatness/edges" map to work out suitable candidate positions for buildingsBuilds ...
    Posted Jul 1, 2018, 2:26 PM by Adrian Brightmoore
Showing posts 1 - 3 of 133. View more »

Recent Builds

  • Space Station Reddit: about a bit this weekend. Playing with space objects, scale, in game playability, textures, some math.Flythrough: are ...
    Posted Apr 14, 2018, 4:10 PM by Adrian Brightmoore
  • DREADNAUGHT - #ModJam 5 #MapJam entry The 2018 Easter long weekend corresponded with @Searge and the @ModJamTeam running a Minecraft jam called #ModJam.This is my entry - built over about 8 hours, with some custom tooling ...
    Posted Apr 2, 2018, 2:20 PM by Adrian Brightmoore
Showing posts 1 - 2 of 104. View more »

Recent Announcements

  • Map Making Under Pressure - Strawberry Jam I have been having fun this month peeking under the lid of the CTM Community. This is a world of Minecraft map makers who enjoy making and playing 'Complete the ...
    Posted Aug 7, 2017, 2:47 AM by Adrian Brightmoore
  • MapMag: The Map Making Magazine for Minecraft Map Makers Issue 1 of MapMag is now available from here on the testfor[dev] site.This magazine is a community effort to foster collaboration in game-making using Minecraft as ...
    Posted Jul 29, 2016, 10:20 PM by Adrian Brightmoore
Showing posts 1 - 2 of 7. View more »

(c) 2012 The Brightmoores