Adrian Brightmoore

All code and projects are provided as-is and free for non-commercial use.
Contact me for licensing or development opportunities.


Recent Filters

  • FARMLAND Plants sustainable farms across an undulating surface in your selection box.
    Posted Feb 3, 2018, 1:42 PM by Adrian Brightmoore
  • TWF_SurfaceFinder Finds (or approximates) the surface in the selection area discarding non-surface blocks (retains grass, dirt, water, some others).Use to mask out a shape you can then use to ...
    Posted Jan 29, 2018, 3:37 AM by Adrian Brightmoore
  • WorldDataDemo Outputs some attributes of the current world to MCEdit's output log. Request from Tree on CTMCSample output:print level.GameTypeprint level.GeneratorNameprint level.Heightprint level ...
    Posted Dec 31, 2017, 9:55 PM by Adrian Brightmoore
Showing posts 1 - 3 of 130. View more »

Recent Builds

  • Space Station Reddit: https://redd.it/8cb56nMucking about a bit this weekend. Playing with space objects, scale, in game playability, textures, some math.Flythrough: https://youtu.be/qG-mv1MnsaEShaders are ...
    Posted Apr 14, 2018, 4:10 PM by Adrian Brightmoore
  • DREADNAUGHT - #ModJam 5 #MapJam entry The 2018 Easter long weekend corresponded with @Searge and the @ModJamTeam running a Minecraft jam called #ModJam.This is my entry - built over about 8 hours, with some custom tooling ...
    Posted Apr 2, 2018, 2:20 PM by Adrian Brightmoore
Showing posts 1 - 2 of 104. View more »

Recent Announcements

  • Map Making Under Pressure - Strawberry Jam I have been having fun this month peeking under the lid of the CTM Community. This is a world of Minecraft map makers who enjoy making and playing 'Complete the ...
    Posted Aug 7, 2017, 2:47 AM by Adrian Brightmoore
  • MapMag: The Map Making Magazine for Minecraft Map Makers Issue 1 of MapMag is now available from here on the testfor[dev] site.This magazine is a community effort to foster collaboration in game-making using Minecraft as ...
    Posted Jul 29, 2016, 10:20 PM by Adrian Brightmoore
Showing posts 1 - 2 of 7. View more »







(c) 2012 The Brightmoores